Journal of Attention Disorders

 

Advanced Search

Journal Navigation

Journal Home

Subscriptions

Archive

Contact Us

Table of Contents

Free Access - Register Here

Click here for more information

Sign In to gain access to subscriptions and/or personal tools.
This Article
Right arrow Full Text (PDF)
Right arrow References
Right arrow Alert me when this article is cited
Right arrow Alert me if a correction is posted
Services
Right arrow Email this article to a friend
Right arrow Similar articles in this journal
Right arrow Similar articles in PubMed
Right arrow Alert me to new issues of the journal
Right arrow Add to Saved Citations
Right arrow Download to citation manager
Right arrowRequest Permissions
Right arrow Request Reprints
Right arrow Add to My Marked Citations
Citing Articles
Right arrow Citing Articles via HighWire
Right arrow Citing Articles via Google Scholar
Google Scholar
Right arrow Articles by Shaw, R.
Right arrow Articles by Lewis, V.
Right arrow Search for Related Content
PubMed
Right arrow PubMed Citation
Right arrow Articles by Shaw, R.
Right arrow Articles by Lewis, V.
Social Bookmarking
 Add to CiteULike   Add to Connotea   Add to Del.icio.us   Add to Digg   Add to Reddit   Add to Technorati  
What's this?
Journal of Attention Disorders, Vol. 8, No. 4, 160-168 (2005)
DOI: 10.1177/1087054705278771

Inhibition, ADHD, and Computer Games: The Inhibitory Performance of Children with ADHD on Computerized Tasks and Games

Rebecca Shaw

Andy Grayson

Vicky Lewis

The Open University

Contrary to empirical reports of inhibitory dysfunction in ADHD, parental reports suggest that when playing computer games, the inhibitory abilities of children with ADHD are unimpaired. This small-scale preliminary investigation into this phenomenon looks at inhibition of an ongoing response and activity exhibited by children with ADHD between 6 and 14 years old on two commercially available games, on the Conners's Continuous Performance Test II (CPT II), and on a more game-like version of the same task that incorporates characteristics commonly found in commercially available computer games. The performance of participants with ADHD on commercially available games is equivalent to that of typically developing participants and is significantly better on the more game-like version of the CPT II.

Key Words: inhibition • ADHD • computer games • Continuous Performance Test


Add to CiteULike CiteULike   Add to Connotea Connotea   Add to Del.icio.us Del.icio.us   Add to Digg Digg   Add to Reddit Reddit   Add to Technorati Technorati    What's this?


This article has been cited by other articles:


Home page
International Journal of Social PsychiatryHome page
N. Wilkinson, R. P. Ang, and D. H. Goh
Online Video Game Therapy for Mental Health Concerns: A Review
International Journal of Social Psychiatry, July 1, 2008; 54(4): 370 - 382.
[Abstract] [PDF]


Home page
J Atten DisordHome page
A. L. Cohen and S. K. Shapiro
Exploring the Performance Differences on the Flicker Task and the Conners' Continuous Performance Test in Adults With ADHD
J Atten Disord, July 1, 2007; 11(1): 49 - 63.
[Abstract] [PDF]